![]() One power-up provides an automatic speed boost, for instance, while another one will savagely cut your subsequent scoring in half. Your final score is then tallied so you can see exactly how well you did.Ĭrash mode is a lot more complicated than that, though, as there are helpful and harmful power-ups scattered around each junction that will change the outcome of each crash. ![]() At the end of the crash, the camera will sweep over all the carnage youve created, and you'll see dollar signs floating over each wreck that indicate exactly how badly you trashed everything. We've tried out the blisteringly fast racing modes in Burnout 3 before, so today our focus was on the crash mode, which gives you a number of preconfigured road and traffic setups (which the game calls "junctions") and simply lets you rush into the fray to try to cause as big an accident as you can. Click the stream option for a larger view. It's like pinball with cars! We absolutely can't wait for this game. We were told by a Criterion Studios representative that the game has literally about 10 more days of polishing and bug-testing before it's declared finished, and indeed the game we played today certainly felt like a finished game. At an EA press event today, we were fortunate to try our hand at a nearly final build of Burnout 3: Takedown, the wreck-focused third installment in what's already been a pretty crash-happy series.
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